Grim Fandango Puzzle Document (1996) [pdf]

(gameshelf.jmac.org)

83 points | by kelseyfrog 1 hour ago

8 comments

  • fredrikholm 58 minutes ago
    I found Grim Fandango in a pile of discounted games as a tween in the 2000s. There was a cool skeleton in a suit on the front cover, so I bought it based on that.

    Even though I didn't understand most references and sarcasm, few games have grabbed my attention as Grim Fandango did. The art work, the music, the writing. The whole game oozes of style that I've never seen replicated.

    Even some 20+ years later I can almost recite most of Act I from heart. If you haven't played this game and like adventure games, this is one of the best.

    Thank you for linking OP, this made my morning.

    • tialaramex 23 minutes ago
      I have never played through Grim Fandangoo in full, but in my peer group memes from this game permeated so thoroughly that when I see a pigeon I will too often end up shouting at it, "Run you pigeons! It's Robert Frost".
    • Gareth321 26 minutes ago
      I played the demo and it's been at the top of my "to play" list for decades. For one reason or another, I just never have yet. Majora's Mask is also at the top.
      • jimbob45 3 minutes ago
        Not to be a downer about a masterpiece game but…the demo ends right before the game starts proffering anti-logic puzzles.
  • gyomu 6 minutes ago
    Ahha, this document came to my attention last night from this video [0] that bubbled in my YouTube recs - I don't know if it's the same for OP or just a coincidence, but I highly recommend it too:

    GDC Talk: "One Page Designs", by Stone Librande

    https://www.youtube.com/watch?v=E9_wLks1kAg

  • vbernat 1 hour ago
  • leokennis 11 minutes ago
    The small square box at the very end of the document, with accompanying text, is just delightful:

    > To protect this document, please restrict your fallen tears of joy to this box. Thank you! → [__]

    All over the document, you can see Tim Schafer "wasted his time" by adding personality (jokes, graphics, asides) to what is basically an internal document.

    I think in 2026 a document lovingly crafted like this would be deemed a great waste of time, lack of efficiency and an affront to shareholder value.

  • Bayard_ne 8 minutes ago
    Always fascinating to peek behind the curtain at how these classics were built. Grim Fandango had some truly brilliant, and occasionally maddening, puzzles.
  • snickerer 39 minutes ago
    Is this a walkthrough or a game design document?

    As a walkthrough, it is nice. But as the foundation for the game designers, it would be a fun because it is so lighthearted.

    • cyxxon 23 minutes ago
      Design document, from the page that links this pdf (http://gameshelf.jmac.org/2008/11/grim-fandango-puzzle-desig...):

      "Tim Schafer at Double Fine has posted the puzzle design spec for his classic adventure game, Grim Fandango. It is that game's tenth anniversary; it was released on the Day of the Dead, 1998."

    • PetitPrince 29 minutes ago
      Looks like Tom Schafer style; I find him whimsical and funny in all of his communication. I don't think it's a stretch that this aspect extends to nom-public communications.
    • wodenokoto 22 minutes ago
      It's a game design document.

      My guess is it is kinda like a first draft that some higher ups approve and budgets and then dialogue and game development and puzzle testing can begin.

  • N_Lens 34 minutes ago
    This game is iconic!
    • hnarayanan 29 minutes ago
      Yes. Literally one of the best.
  • zahrevsky 27 minutes ago
    [dead]